| missyou | 
			2016-10-05 06:47 PM | 
		 
		 
		 
		
			Solid Angle Maya To Arnold v1.3.1.1 For Maya 201520162017 (Win/Mac/Linx)   
		
		
		Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
 Features
- Seamless integration with Maya shapes, cameras, lights and shaders. 
- Image Based Lighting support, including a state of the art physical sky. 
- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. 
- Support for volume rendering with Maya Fluids. 
- Support for Maya Hair and nHair. 
- Particles and nParticles support, including particle instancer. 
- Defer the creation of geometry at render time with the Stand-in placeholder nodes. 
- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. 
- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). 
- XGen integration. 
- Texturable geometric lights. 
- Deep EXR. 
- Rendering of curves.
 Download link: Links are Interchangeable - No Password - Single Extraction  
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