2016-10-10, 12:54 PM | #1 |
دكتور رابد
تاريخ التسجيل: Aug 2016
المشاركات: 7,068
معدل تقييم المستوى: 16 |
Allegorithmic Substance Painter v 2.3.0.1326
Allegorithmic Substance Painter 2.3.0.1326 | 1.05 GB Main Features - Dota 2 Template - Create items and characters for Dota 2 with our custom Dota 2 template, allowing you to create, preview and export all the textures needed easily! - Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time! - Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds! - Smart Material - Reuse your materials to texture super quickly! - Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback. - Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders) - Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work. - Substance Brushes - Use your Substances as brushes and unleash parametric painting! - 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application! - Multi-Material - Paint on the different texture sets of your mesh! - Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite. 3D PBR Painting Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking. Iray Pathtrace Rendering Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects. Toggle the viewport in new fullscreen mode for an immersive painting experience. Automated Texturing Use and reuse presets and integrated bakers to speed up texturing. Smart Materials Create and reuse your own mesh-adaptive materials Smart Masks Create and reuse your own mesh-adaptive mask presets Integrated Bakers AO / normal map / etc. New features in Allegorithmic Substance Painter 2: Iray Path Tracer integration for advanced rendering and screenshot capability New Smart Masks for creating and using your own mesh-adaptive mask presets New Clone tool for copying and pasting parts of textures New Smudge tool for blending and spreading colors Ability to chain and composite substances New content in the shelf: alphas, tools, materials, smart materials, and more New interface with reworked colors, icons, and parameter organization New Orthographic view mode and Perspective Field of View control New Fullscreen mode with interface toggling Support for the Specular/Glossiness PBR workflow Allegorithmic Substance Painter 2.3.0.1326 Added : [Plugin] New "Export to Photoshop" plugin (export complete layer stack) [Export] Allow to specify the width of the padding (in pixels or infinite) [Export] Allow to set the type of background outside of the UVs [Shelf] New material layering shader to blend 10 materials [Shelf] New clay shader to view details with the height/normal channel [Shelf] New baked lighting filter with environment input [Shelf] Updated some mask generators to add non-square transformations [Viewport] Add composited normal map (normal+height+bake) to the solo mode [Scripting] Allow to export additional maps [Scripting] Allow to query available Additional maps per Texture Set [Scripting] Allow to retrieve channel format [Scripting] Add examples in the baking documentation [Scripting] Allow to query the visibility of a layer [Scripting] Allow to query layer's blending mode and opacity [Scripting] Allow to export converted maps (final normal maps, mixed AO, etc.) [Substance] Read and connect custom usages [Shortcuts] Add modifier key (SHIFT) to cycle solo mode backward [Export] Updated default export preset to disable alpha I Thumbnails are now only computed if the engine is available I Display a mention when thumbnails are computing Fixed : Crash with some old projects when opening them Crash with corrupted texture channels cache Crash when blending more than 4 materials with Material Layering workflow I Tool shortcuts don't work if the toolbar is hidden I Iray toolbar is labeled "Untitled" in the View Menu I Plugin toolbars are named "Untilted" in the View Menu aker Pressing Enter while editing a bake setting launches the bake process aker Incorrect ranges for some parameters mport Impossible to import OBJ meshes because of very big numbers mport Some OBJ files are imported with too many sub-objects [Export] channel background is filled with black instead of default color at export [Tool] Particles don't work properly if FOV is too low [Tool] Brush preview color is incorrect with masks in sub-stacks [Viewport] When brush goes into empty areas in 2D view it becomes gigantic [Viewport] Blank brush preview when painting Normal textures [Scripting] Incorrect documentation : "ao" listed instead of "ambientocclusion" [Scripting] Process started with subprocess() is killed when closing Painter [Shelf] Baked lighting filter use incorrect AO input [MacOS] Removed Fire Hydrant project (incompatible) Default project opens when loading a *.spt file (instead of *.spp) System Requirements: Windows 7 / 8 / 10 - 64 bit mandatory Download link: كود:
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