2017-08-31, 09:34 AM | #1 |
دكتور رابد
تاريخ التسجيل: Jun 2016
المشاركات: 15,175
معدل تقييم المستوى: 24 |
GhostTown.1.31
GhostTown 1.31 | 135.3 mb 1.31 - Fixed GTPRoofTiles object (Rooftype 5 in Roof node) for 3ds Max 2016+ 1.3 - GT: Added splash screen, so you know that GT is actually starting up... - NodeEditor: New "Snap" menuitem, toggles node snapping (and editor background). - NodeEditor: SetData node Y-value had wrong negative value, this must be manually updated in your project. - NodeEditor: Fixed pipe bug when deleting spinners. - NodeEditor: Prefab in/out now working, public properties inside prefabs and Prefab_Out nodes will now show up on the PrefabLoader. - NodeEditor: Added "LibObj" property to the CustomMesh node, you can now reference a saved object from the GTLibrary. - NodeEditor: Removed lag when moving nodes. - NodeEditor: New rightclick menu. - NodeEditor: New Selection submenu, with options to create containers or prefabs from selection and selecting the graph. - NodeEditor: Point3 node values can now take all nodes as input. - NodeEditor: Added new node: Probability - NodeEditor: Added new node: Logical (and/or/xor) - NodeEditor: Added new node: Random01, random values from 0.0 to 1.0 - NodeEditor: Added new node: String - NodeEditor: Added new node: Clone, clones the input rectangles. - NodeEditor: Containers: Add nodes to containers from container rightclick menu -> Add Selected. - NodeEditor: Improved handling of pipes and nodes, you can now drag pipe and click to insert default input nodes (spinners etc) - NodeEditor: Improved the AddNode text box (pipe or tilde key below escape). Can now insert NodeEditor nodes on selected pipe, or while dragging new pipe. - NodeEditor: Added toolbar for basic nodes drag and drop, hold SPACE to show toolbar. - NodeEditor: Nodeselections can be copied by holding SHIFT and dragging. - NodeEditor: New PreviewObject button (top left), you can now pick scene geometry to use as preview building. Rightclick to set options. - NodeEditor: Selection rectangle improved, you can add and remove from the node selection with CTRL and ALT key. - NodeEditor: Select all nodes connected to the current node inputs by holding CTRL + SHIFT and select a node. - NodeEditor: Select all nodes connected to selected node by pressing CTRL + SHIFT + A - NodeEditor: Pipes can now be muted to see changes by pressing M or F3 - NodeEditor: New navigator/commandpanel with list of all project nodes, drag and drop library and preview. - NodeEditor: Drag and drop library, saves nodeselections by dragging from the icon on top left of the nodeselection, to the "Nodes" tab. Drag into editor from list to quickly insert graphs. - NodeEditor: Preview now draws green rectangles when hovering over node properties or sockets. - NodeEditor: Preview bitmap was same size as facade, and used a lot of memory. Now better quality and clamped to 512*512 max size. - NodeEditor: CustomMesh node now instances any children as well. - GTConstruct: Subconstructs (FX and facade buttons) now updates output when changing properties. - GTConstruct: Added "ChamfEdges" and "ChamfTiles" boolean properties to Pavement node for simpler geometry. About GhostTown. A 3DS Max plugin that will procedurally generate cities within minutes. It is still in development so expect it to have bugs, but it still works well enough for me. Product: GhostTown Version: 1.31 Supported Architectures: x64 Website Home Page : كود:
http://www.kilad.net System Requirements: PC Supported Operating Systems: Windows XP / Vista / 7even / 8.x / 10 Software Prerequisites: Autodesk 3ds Max 2012 and newer Size: 135.3 mb Warning: GhostTown is not so stable. Be ready for the bugs, especially in 3ds Max 2016+ Download link: كود:
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المواضيع المتشابهه | ||||
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
GhostTown.1.31 for 3ds Max 2012 - 2017 (x64) | missyou | مواضيع عامة | 0 | 2017-04-19 01:53 PM |